Spellcaster
Spellcasters are wizards and witches who study spellbooks, also called grimoires, which are textbooks of magic that can absorb and hold magical energy used to release spells. Casters then have the ability to interpret the magic from the books and put it to use by taking that stored energy and redirecting it. Verbal cues may occasionally be necessary and some casters even use wands for better precision and control.
Unlike other forms of magic, spellcasters do not personally create or shape grimoire magic but instead the grimoires do most of the work. The wizard/witches' specialty in this case is understanding how to release the magic from the grimoires and doing so without it going haywire. This requires a lot of willpower and concentration of the mind.
The magic initially comes from the grimoires and acts through the user or their wand. Over time, and with enough practice, the user may be able to temporarily store grimoire magic inside themselves, no longer relying on the permanent presence of the book in order to perform the spells.
As wizards continue to research, more spells are created every year. Some spells remain in the private collections of individual wizards while others see widespread distribution and can be found in grimoires all over the known world.
Unlike other forms of magic, spellcasters do not personally create or shape grimoire magic but instead the grimoires do most of the work. The wizard/witches' specialty in this case is understanding how to release the magic from the grimoires and doing so without it going haywire. This requires a lot of willpower and concentration of the mind.
The magic initially comes from the grimoires and acts through the user or their wand. Over time, and with enough practice, the user may be able to temporarily store grimoire magic inside themselves, no longer relying on the permanent presence of the book in order to perform the spells.
As wizards continue to research, more spells are created every year. Some spells remain in the private collections of individual wizards while others see widespread distribution and can be found in grimoires all over the known world.
Lock
- Puts a spell on locked doors or containers to seal them with magic.
- Can only be undone with an Unlock spell.
- Undo the magic seal on a locked door or container.
- Causes a living being to lose all sense of sight.
- Cure: The condition wears off on its own anywhere between five minutes and several hours, days, weeks, etc. depending on the strength and precision of the spell casting. There is also said to be a possible herbal cure.
- Causes a living being to become one or multiple of the following: dizzy, experience migraines, a lack of understanding or certainty, delayed reactions, and/or doubt.
- Cure: The condition wears off on its own anywhere between five minutes and several hours, days, weeks, etc. depending on the strength and precision of the spell casting. There is also said to be a possible herbal cure.
- Causes a living beings’ physical body to feel heavier, as if gravity has a stronger pull on them. Slows the individual down and causes simple movements to become tiresome.
- Cure: The condition wears off on its own anywhere between five minutes and several hours, days, weeks, etc. depending on the strength and precision of the spell casting. There is also said to be a possible herbal cure.
- Causes a living being to fall instantly into a deep sleep.
- Cure: The spell Awaken is a guaranteed, immediate cure. The condition also wears off on its own anywhere between five minutes and several hours, days, weeks, etc. depending on the strength and precision of the spell casting.
- Causes a living being to be turned to stone. This prevents movement, speech, and in some cases entire consciousness. Some have reported being able to hear but not see, others have been able to see but not hear, the overall claims of survivors being exceptionally varied. If an individual has been petrified for over 72 hours then there is no turning back and they remain stone for all eternity.
- Cure: The only cure for this condition is the spell Restore
- A spell that reverses the causes of Sleep.
- A spell that relieves an individual of the effects of Freeze.
- A spell that relieves an individual of the effects of Burn.
- Ability that causes targeted individuals and/or objects to easily float in water.
- A spell that inflicts harm or punishment on its target.
- There is a long, incomplete list of known curses: bad luck, clumsiness, a prophecy of death or harm, muteness, unable to have love, ugliness, baldness, etc.
- Each curse has its own specific cure.
- A spell that cures the three P’s: Petrify, Paralysis, and Poison.
- A spell that allows a targeted individual or the user themselves to temporarily see anything under an invisibility spell.
- The time frame in which the spell lasts depends on the strength and precision of the spell casting.
- A spell that grants the user the ability to temporarily move small objects with their wand.
- The time frame in which the spell lasts and how heavy an object the wand can carry depends on the strength and precision of the spell casting.
- A spell that temporarily prevents nearby people from listening/being able to hear a two party conversation between the caster and another individual. Unfortunately, some may still be able to read lips...
- The time frame in which the spell lasts depends on the strength and precision of the spell casting.
- A spell that creates a bright light at the tip of the caster's wand - used as a flashlight.
- A spell that counters Lumen, putting out the light at the tip of a caster's wand.
- A spell that causes the caster's wand to act as a compass.
- Reflects other spells back at sender. Must be timed accurately.
- A spell that magically charges the grimoire, releasing a concussive wave of pure solidified energy that usually knocks the target back several feet. In severe cases it may knock out the target or create minor to major damage.
- The power of the energy wave depends on the amount of stored energy the grimoire possesses and the strength and precision of the spell casting.