WerewolfWerewolves, also known as lycanthropes or lycans, are humans that have been infected with the lycan disease. By definition they are shapeshifters, capable of shifting between a human form and a wolf form. Wolf forms look identical to large dire wolves, with no evident humanoid qualities except for being able to speak. In their regular human form it is close to impossible to identify them as a werewolf. Their hair is known to grow thicker than most but such a characteristic is hardly an indication. The only true difference comes from their smell. Werewolves, in human or wolf form, give off a very specific canine odor, though such an odor is only detectable by those with a sharp sense of smell. That usually means other werewolves, some animals, and the occasional khajiit and argonian can pick up on the strange scent. Of course, baths do help! But beware of the wet-dog aroma, which may attract more attention.
Average Lifespan: 70-90 years Omnivore/Carnivore: omnivores in their human form and carnivores in their wolf form.
Pregnancy
|
Most Populated Kingdoms:
Horus, Valhan, Coredor, Uploria, Endensaw, Delgaran, Volterra, Vulhon, Nubela (Darker shades on the map indicate higher population counts)
Werewolves make up 1.55% of the humanoid population on Askeron About 5-6% of humans are currently infected with the disease History
The lycan disease was first seen in Agathora in the year 1385, before it spread to Valhan, Vulhon, Volterra and Horus and eventually all across Askeron. It was a devastating disease that effected thousands and immediately struck a cord. Werewolves were a threat and whether they were a family member or loved one didn't change the fact that they were now responsible for a widespread of deaths. Several kingdoms put a bounty on the head of werewolves, considering them outlawed with strict orders to kill upon sight. Other kingdoms believed in curing the ill and fought to bring a peaceful resolution. Werewolves were rarely shown acceptance and instead became an endless problem that begged for a solution to end their existence. To this day the lycan disease is only known to affect humans, leaving all other humanoids immune.
The origin of the disease traces back to a single diseased wolf, known as Baryn. Some speculate that the wild wolf was cursed by a wizard or witch, possibly from Odonata or some other kingdom who was |
attempting to wipe out the human population of Agathora. Unfortunately, this theory stands on little to no proof so no one knows for certain how the disease came to be. Whatever started it doesn't matter, aside from Baryn, the original wolf, no other regular wolves are found carrying the disease or curse. In fact, they are found to be entirely immune. No one knows why Baryn was able to act as a carrier. The disease is now only transmitted through bites from werewolves, as Baryn is known to have died many years ago.
Becoming A Werewolf
The virus is usually present in the nerves and saliva of the infected. When a human is bit by a werewolf its fangs and saliva act to spread the disease. The bite must be deep enough and saliva must have entered the wound/bloodstream in order for the disease to properly take hold. Not every bite will result in infection, though once infected the effects of the disease appear quickly, anywhere from a few minutes to six hours, max. At that point, there is nothing you can do to prevent what is about to happen. |
Signs & Symptoms Of The Lycan Disease
First symptom is dizziness, followed by a severe headache, a possible fever, and eventual delirium (illusions and/or incoherent thoughts/speech).
Many victims faint or become overly exhausted or lethargic, having difficulty keeping their eyes open.
Within 24 to 48 hours the victim will go through their first transformation into their wolf form. They immediately start in a frenzy and typically have little or no control over their behavior. The wolf will eventually pass out from exhaustion, likely to waken in their human form with little or no memory of what they had done. This will go on for quite some time, the shifting into a wolf at moments that may appear to be random, though they are actually triggered by emotion.
In the first few months the infected may experience heightened levels of anxiety, insomnia, agitation and occasional hallucinations. These symptoms will lessen as the body adapts and reconstructs.
*The disease can be deadly for those who's body responds poorly to the virus, with 15% dying within a week of being infected, another 8% dying within the first month*
First symptom is dizziness, followed by a severe headache, a possible fever, and eventual delirium (illusions and/or incoherent thoughts/speech).
Many victims faint or become overly exhausted or lethargic, having difficulty keeping their eyes open.
Within 24 to 48 hours the victim will go through their first transformation into their wolf form. They immediately start in a frenzy and typically have little or no control over their behavior. The wolf will eventually pass out from exhaustion, likely to waken in their human form with little or no memory of what they had done. This will go on for quite some time, the shifting into a wolf at moments that may appear to be random, though they are actually triggered by emotion.
In the first few months the infected may experience heightened levels of anxiety, insomnia, agitation and occasional hallucinations. These symptoms will lessen as the body adapts and reconstructs.
*The disease can be deadly for those who's body responds poorly to the virus, with 15% dying within a week of being infected, another 8% dying within the first month*
Transformations
Initially, werewolves' bodies naturally transform to a wolf when they experience high arousal emotions which require a large amount of energy. Anything that triggers the senses. This is usually either extreme rage, overwhelming joy, great excitement, growing fear, etc. It's important to understand that werewolves can experience a state of anger without experiencing a forced transformation but it is when that anger reaches a certain point (which varies by individual), usually one of which that takes up a substantial amount of energy, that the transformation will become more and more unavoidable.
A newly infected individual may find that they experience transformation more frequently or due to mild emotional arousal. After several weeks the emotional intensity required to trigger a transformation grows. This is a sign that their body is adapting to the virus. With months of practice a werewolf can learn to resist transformations during strong emotional encounters, ultimately avoiding the transformation altogether. This can be extremely difficult to learn and perfect.
Newly infected individuals may also find that they're more likely to experience a black out, loss of memory or mania during/after their time in wolf form. This, unfortunately, does not just change with time. It requires a consciously active, concentrated effort to remain in control and awake throughout their transformation and within their altered form. To be conscious as a wolf and to not submit to the impulsive delirium is one of the most strenuous and inconvenient efforts to attempt as a werewolf.
Learning to control their emotions to prevent unintended transformations as well as learning to control their bodies and mental state while in wolf form can be extremely challenging. Some werewolves never overcome these obstacles and even werewolves who have been able to control their shape shifting capabilities at will or have maintained conscious control throughout their transformations can slip up from time to time.
The Science Of The Lycan Disease
For those curious in understanding the science behind the disease: the virus is neurotropic, traveling quickly along the neural pathways into the central nervous system (CNS). The virus usually first infects muscle cells close to the site of infection, where they are able to replicate. Once the virus reaches the cell body it travels rapidly to the CNS, replicating in motor neurons and eventually reaching the brain. After the brain is infected, the virus travels centrifugally to the peripheral and autonomic nervous systems, eventually migrating to the salivary glands, where it is ready to be transmitted to the next host.
The triggers of transformation have to do with the virus' presence in the limbic system, which is a complex set of brain structures involving several areas near the edge of the cortex concerned with instinct and mood. It controls the basic emotions (fear, pleasure, anger) and drives (hunger, sex, dominance, care of offspring).
What Are Your Odds?
It is important to note that some humans are naturally immune to the lycan disease which means that no number of bite wounds could ever turn them into a werewolf. These are the lucky few.
23% of those who end up infected will result in death in less than a month’s time. These are the terribly unlucky, who's body fails to adapt to the invasion and sabotages their own brain in the attempt to fight off the disease.
A child born of two werewolf parents has zero chance of avoiding the disease but if a child has only one werewolf parent they have a 50% chance of being born a werewolf.
If the parent who isn't a werewolf is any humanoid other than a human then the odds of the child having the disease drops to 10% and if the child turns out werewolf they fail to carry the disease, meaning their saliva carries absolutely no traces of the virus and cannot spread it to others.
Of course, being born a werewolf makes things slightly easier. Werewolf children know no better than what they are and learn to control their emotions and bodies much faster than humans that are bitten.
Initially, werewolves' bodies naturally transform to a wolf when they experience high arousal emotions which require a large amount of energy. Anything that triggers the senses. This is usually either extreme rage, overwhelming joy, great excitement, growing fear, etc. It's important to understand that werewolves can experience a state of anger without experiencing a forced transformation but it is when that anger reaches a certain point (which varies by individual), usually one of which that takes up a substantial amount of energy, that the transformation will become more and more unavoidable.
A newly infected individual may find that they experience transformation more frequently or due to mild emotional arousal. After several weeks the emotional intensity required to trigger a transformation grows. This is a sign that their body is adapting to the virus. With months of practice a werewolf can learn to resist transformations during strong emotional encounters, ultimately avoiding the transformation altogether. This can be extremely difficult to learn and perfect.
Newly infected individuals may also find that they're more likely to experience a black out, loss of memory or mania during/after their time in wolf form. This, unfortunately, does not just change with time. It requires a consciously active, concentrated effort to remain in control and awake throughout their transformation and within their altered form. To be conscious as a wolf and to not submit to the impulsive delirium is one of the most strenuous and inconvenient efforts to attempt as a werewolf.
Learning to control their emotions to prevent unintended transformations as well as learning to control their bodies and mental state while in wolf form can be extremely challenging. Some werewolves never overcome these obstacles and even werewolves who have been able to control their shape shifting capabilities at will or have maintained conscious control throughout their transformations can slip up from time to time.
The Science Of The Lycan Disease
For those curious in understanding the science behind the disease: the virus is neurotropic, traveling quickly along the neural pathways into the central nervous system (CNS). The virus usually first infects muscle cells close to the site of infection, where they are able to replicate. Once the virus reaches the cell body it travels rapidly to the CNS, replicating in motor neurons and eventually reaching the brain. After the brain is infected, the virus travels centrifugally to the peripheral and autonomic nervous systems, eventually migrating to the salivary glands, where it is ready to be transmitted to the next host.
The triggers of transformation have to do with the virus' presence in the limbic system, which is a complex set of brain structures involving several areas near the edge of the cortex concerned with instinct and mood. It controls the basic emotions (fear, pleasure, anger) and drives (hunger, sex, dominance, care of offspring).
What Are Your Odds?
It is important to note that some humans are naturally immune to the lycan disease which means that no number of bite wounds could ever turn them into a werewolf. These are the lucky few.
23% of those who end up infected will result in death in less than a month’s time. These are the terribly unlucky, who's body fails to adapt to the invasion and sabotages their own brain in the attempt to fight off the disease.
A child born of two werewolf parents has zero chance of avoiding the disease but if a child has only one werewolf parent they have a 50% chance of being born a werewolf.
If the parent who isn't a werewolf is any humanoid other than a human then the odds of the child having the disease drops to 10% and if the child turns out werewolf they fail to carry the disease, meaning their saliva carries absolutely no traces of the virus and cannot spread it to others.
Of course, being born a werewolf makes things slightly easier. Werewolf children know no better than what they are and learn to control their emotions and bodies much faster than humans that are bitten.
Vytal Health Center
When the lycan disease showed up in Agathora, believe it or not, the immediate response wasn't death. Naturally, they wanted to understand the threat, discover its weaknesses and a possible cure. By 1387 Agathora opened up a clinic in Wedgemore, known as Vytal Health Center, that was to specialize in treating the disease and its sufferers. But the disease was already spreading, making its way through Buldar and Delgaran and even crossing the shores, all within the first two years of its outbreak.
Vytal's goal was rehabilitation but the focus shifted early on when the killings increased, sparking an idea to weaponize the beasts. They "recruited" a few hundred of infected individuals that the hospital could house and research, as well as attempt to control them. And those who the hospital couldn't take in? Death, usually by donating them to the military for target practice. This was often justified by promoting it as a way to learn how to defend the kingdom from this type of threat. They also staged it, psychologically manipulating the infected into admitting or agreeing that the best use of their life now was to sacrifice themselves for the military and kingdom's future.
This meant most who were infected stopped trying to seek medical help and instead fled. The disease continued to spread further and faster. Unfortunately for Vytal, in the year 1393, there was a break in security and 90% of the infected escaped, in their wolf form, killing almost every member of the hospital staff. It was twelve hours later that the kingdom declared the first Kill On Sight Law for all lycans. Agathora became a leader in wanting to completely annihilate the disease and its infected.
Vytal, to this day, is declared a psychiatric insane asylum, primarily used to house werewolves. They house under fifty werewolves at a time, the only werewolves in Agathora who aren't to be immediately killed. Occasionally, when a werewolf is discovered, if there is room and if the hospital is looking, it is taken in to be tortured in experimentation for various reasons before being killed or merely dying in the process. Today Agathora has done such a good job of clean sweeping the land for werewolves that they are an extremely rare sighting in the region.
When the lycan disease showed up in Agathora, believe it or not, the immediate response wasn't death. Naturally, they wanted to understand the threat, discover its weaknesses and a possible cure. By 1387 Agathora opened up a clinic in Wedgemore, known as Vytal Health Center, that was to specialize in treating the disease and its sufferers. But the disease was already spreading, making its way through Buldar and Delgaran and even crossing the shores, all within the first two years of its outbreak.
Vytal's goal was rehabilitation but the focus shifted early on when the killings increased, sparking an idea to weaponize the beasts. They "recruited" a few hundred of infected individuals that the hospital could house and research, as well as attempt to control them. And those who the hospital couldn't take in? Death, usually by donating them to the military for target practice. This was often justified by promoting it as a way to learn how to defend the kingdom from this type of threat. They also staged it, psychologically manipulating the infected into admitting or agreeing that the best use of their life now was to sacrifice themselves for the military and kingdom's future.
This meant most who were infected stopped trying to seek medical help and instead fled. The disease continued to spread further and faster. Unfortunately for Vytal, in the year 1393, there was a break in security and 90% of the infected escaped, in their wolf form, killing almost every member of the hospital staff. It was twelve hours later that the kingdom declared the first Kill On Sight Law for all lycans. Agathora became a leader in wanting to completely annihilate the disease and its infected.
Vytal, to this day, is declared a psychiatric insane asylum, primarily used to house werewolves. They house under fifty werewolves at a time, the only werewolves in Agathora who aren't to be immediately killed. Occasionally, when a werewolf is discovered, if there is room and if the hospital is looking, it is taken in to be tortured in experimentation for various reasons before being killed or merely dying in the process. Today Agathora has done such a good job of clean sweeping the land for werewolves that they are an extremely rare sighting in the region.
The Wolf Emblem:
The universal symbol of werewolves; in places that ban werewolves you will see this image with an X marked through it |
Werewolf Packs
The werewolves who fled Agathora often ended up joining in arms as they traveled to distant kingdoms. This was the start of werewolf packs. They were meant to be temporary, knowing that traveling in numbers was safer and, in a time like this, necessary. But, as it turns out, Agathora wasn't the only kingdom viewing the disease with little sympathy. Each kingdom found its own way to combat the disease and thus continue to push those infected into a world outside of their once human lives. Werewolf packs were soon a much more permanent idea and a sense of family was born. For those werewolves who have happily embraced who they are, accepting their fate and that the odds of ever being human again are slight or impossible, find that joining a pack is a valuable option. Wild werewolf packs roam outside of towns and cities and function as a small community that deeply rely on one another to survive. Most of this is to protect one another and to feel okay being who they are. Most werewolves found in packs today are those who have been born werewolf, but plenty of packs accept newcomers. It became clear early on that these types of communities were more efficient in learning how to control their bodies then any research and experiment done in a lab by uninfected outsiders. Experienced werewolves became the true experts long before any funded institution. |
Hope For A Cure
Many werewolves who are in denial or simply refuse to accept what they have become will desperately chase after a cure. A cure for the lycan disease has yet to be discovered and many will say such a cure will not ever exist. Still, there are experimental doctors everywhere who are looking for tests subjects. These tests pose obvious and various risks, tons for which have led to the death of hundreds to thousands of werewolves. Plenty of humans will stop at nothing to cure their friends or relatives and some werewolves never give up on one day being human again.
The World's Reaction
In 1393, after Vytal had been sabotaged from within, Agathora began advocating for all werewolves, all across Askeron, be put to death in order to end the existence of the disease. While no kingdom initially enforced a Kill On Sight Law, many granted it legal to hunt and kill werewolves without a punishment for murder. Hunting lycans was supported but not required in nine kingdoms by 1400: Delgaran, Algar, Buldar & Arc Territories, Ordana, Uploria, Nubela and Horus.
Zethea's Health Exam
In 1393 to 1405 Zethea closed its borders to any incoming humans. Human citizens could leave the country but could only return after going through an extensive year long health exam. Humans who had no connection to or had never been to Zethea before were denied entrance.
After 12 years of this Zethea eventually altered their decision, allowing humans to come and go but entrance still required a health exam, only a revised one that has since been lessened to a physical and questionnaire meant to emotionally stimulate the individual in question. Today, many say the exam needs revisiting, as it is outdated and werewolves can almost easily pass without much effort. Zethea has failed in making any plans to revisit this issue.
Identified werewolves are tagged with an identification marker, a tattoo on the wrist to make their werewolf status known and visible. It is presented as a safety precaution. Werewolves considered unstable are forced into extensive therapy or some form of treatment/research plan.
Overall, the kingdom, from the start, has promoted the idea of curing the ill rather than attacking them. Closing the borders and passing health exams were considered, by many, to be the passive response. Zethea wanted to protect its citizens from the spreading disease by blocking them out. In the meantime the plan was to work on a cure, though with the border closed the threat was low to its own citizens leaving little motivation to make research fast. Zethea continues to be open minded and sympathetic to those suffering from the lycan disease but equally protective of its people by creating barriers.
It is illegal to hunt werewolves for sport in Zethea, though werewolves that kill are put to death immediately.
Odonata's Health Exam
Odonata followed a similar suit, closing their borders to all incoming humans starting in 1393. By 1408 Odonata created a health exam, slightly more intensive than Zethea's current. The current plan takes one to two full weeks to process, involving blood tests and saliva samples. This health exam was not only administered to all incoming, foreign humans but to permanent human residents at least once every two years. In only the last decade has the process been slightly shortened to one day of medical exam involving blood work and bodily samples within 48hrs of travel.
Odonata has been very closed off in discussions on the lycan disease. While they are open to finding a cure and have many doctors performing the research and experiments necessary, Odonata has not been active in aiding the werewolf issues faced outside the border. Overall, many believe human problems are to be dealt with by human dominated kingdoms.
Werewolves found within the kingdom are immediately set to be monitored by the government, sometimes with officials checking in on the individual regularly. Werewolves attempting to enter into the kingdom are put into a quarantine camp for one month to ensure they are stable enough to enter civilian life. All werewolves identified are tagged with a metal shackle bracelet on either the wrist or ankle, sealed on by a magic spell. Any misconduct will result in a forced treatment/research plan or jail time.
It is illegal to hunt werewolves for sport in Odonata, though werewolves that kill are put to death immediately.
Endensaw / Algar / Fuwei / Delgaran
There are four kingdoms that currently have laws in place to regulate werewolf hunting. While it is legal to hunt werewolves in these kingdoms, it requires a license. Licenses are dealt out in limited numbers, requiring basic combat training and various safety courses.
Endensaw was the first kingdom to require a license to hunt, enforcing the idea in 1407. Algar followed in 1409, Delgaran in 1417 and Fuwei in 1492.
The basic idea was to allow hunting but only to those professional enough for the sport, putting safety first. It also ensures the more stable, innocent werewolves are left unharmed and given a chance at human life. Hunting is only allowed to werewolves in their wolf form and they must be outside city or town perimeters. Licenses are to be renewed once a year and failure to do so will result in having to refill an application, test to qualify and enter into a drawing to receive a new license.
Buldar / Arc / Ordana
There are three kingdoms that currently make it legal to hunt werewolves as sports with no license requirements. Buldar and the Arc Territories were the first to make it legal to hunt werewolves, declaring them inhuman in 1390. Ordana joined this line of thinking in 1393.
The only hunting rule consistent with all three of these kingdoms is that hunting must be done outside city or town perimeters. Ordana is the only one of the three kingdoms that also requires the hunted be in their wolf form when killed. Buldar and Arc Territories have been known to be more lenient with the hunting circumstances, though it poses many issues. Allowing for werewolf hunts, regardless of the human or wolf form, means that a person can essentially hunt a human and claim they were a werewolf. Generally saliva samples can be used as proof of the kill being a werewolf, but many situations bring up debates.
Agathora / Highend / Horus
There are three kingdoms that currently make it mandatory to Kill On Sight any and all werewolves identified. Agathora enforced their Kill On Sight law in 1393, immediately following the devastation of The Vytal Health Center. Years later Highend passed their Kill On Sight law in 1407, as soon as the lycan disease began showing itself in the region. Horus originally began with encouraging werewolf hunting legally but by 1414 the disease was so rampant in the kingdom, spiking the statistics of death by werewolf higher than any other kingdom, that Horus joined Agathora's push for stronger action with a mandatory Kill On Sight law.
Odonata followed a similar suit, building a quarantine site in the city of Ahto known as Tilbury in 1399. Tilbury, viewed similarly as an internment camp, had no intention of research or experimentation. In fact, they simply wanted to provide a place for the werewolves to live that would isolate them from harming anyone else. Tilbury became its own functioning town, though extremely small, where werewolves were encouraged to live. It was guarded and surrounded in barbed wire fencing but it was a place where werewolves didn't have to fear harming others and where their lives weren't threatened either. Of course, if a werewolf was caught outside of Tilbury, Odonata forced relocation into the camp. If a werewolf was caught after a murder, they received death penalty. In 1545 Tilbury was downsized due to the low population.
Even though the appearance of the lycan disease in Horus was first recorded in 1392, it only really became a serious threat in the year 1414.
Delgaran hopped on the ban wagon
Algar: Tilbury
Uploria: Gravestone
Kill: Agathora, Horus, Highend
Many werewolves who are in denial or simply refuse to accept what they have become will desperately chase after a cure. A cure for the lycan disease has yet to be discovered and many will say such a cure will not ever exist. Still, there are experimental doctors everywhere who are looking for tests subjects. These tests pose obvious and various risks, tons for which have led to the death of hundreds to thousands of werewolves. Plenty of humans will stop at nothing to cure their friends or relatives and some werewolves never give up on one day being human again.
The World's Reaction
In 1393, after Vytal had been sabotaged from within, Agathora began advocating for all werewolves, all across Askeron, be put to death in order to end the existence of the disease. While no kingdom initially enforced a Kill On Sight Law, many granted it legal to hunt and kill werewolves without a punishment for murder. Hunting lycans was supported but not required in nine kingdoms by 1400: Delgaran, Algar, Buldar & Arc Territories, Ordana, Uploria, Nubela and Horus.
Zethea's Health Exam
In 1393 to 1405 Zethea closed its borders to any incoming humans. Human citizens could leave the country but could only return after going through an extensive year long health exam. Humans who had no connection to or had never been to Zethea before were denied entrance.
After 12 years of this Zethea eventually altered their decision, allowing humans to come and go but entrance still required a health exam, only a revised one that has since been lessened to a physical and questionnaire meant to emotionally stimulate the individual in question. Today, many say the exam needs revisiting, as it is outdated and werewolves can almost easily pass without much effort. Zethea has failed in making any plans to revisit this issue.
Identified werewolves are tagged with an identification marker, a tattoo on the wrist to make their werewolf status known and visible. It is presented as a safety precaution. Werewolves considered unstable are forced into extensive therapy or some form of treatment/research plan.
Overall, the kingdom, from the start, has promoted the idea of curing the ill rather than attacking them. Closing the borders and passing health exams were considered, by many, to be the passive response. Zethea wanted to protect its citizens from the spreading disease by blocking them out. In the meantime the plan was to work on a cure, though with the border closed the threat was low to its own citizens leaving little motivation to make research fast. Zethea continues to be open minded and sympathetic to those suffering from the lycan disease but equally protective of its people by creating barriers.
It is illegal to hunt werewolves for sport in Zethea, though werewolves that kill are put to death immediately.
Odonata's Health Exam
Odonata followed a similar suit, closing their borders to all incoming humans starting in 1393. By 1408 Odonata created a health exam, slightly more intensive than Zethea's current. The current plan takes one to two full weeks to process, involving blood tests and saliva samples. This health exam was not only administered to all incoming, foreign humans but to permanent human residents at least once every two years. In only the last decade has the process been slightly shortened to one day of medical exam involving blood work and bodily samples within 48hrs of travel.
Odonata has been very closed off in discussions on the lycan disease. While they are open to finding a cure and have many doctors performing the research and experiments necessary, Odonata has not been active in aiding the werewolf issues faced outside the border. Overall, many believe human problems are to be dealt with by human dominated kingdoms.
Werewolves found within the kingdom are immediately set to be monitored by the government, sometimes with officials checking in on the individual regularly. Werewolves attempting to enter into the kingdom are put into a quarantine camp for one month to ensure they are stable enough to enter civilian life. All werewolves identified are tagged with a metal shackle bracelet on either the wrist or ankle, sealed on by a magic spell. Any misconduct will result in a forced treatment/research plan or jail time.
It is illegal to hunt werewolves for sport in Odonata, though werewolves that kill are put to death immediately.
Endensaw / Algar / Fuwei / Delgaran
There are four kingdoms that currently have laws in place to regulate werewolf hunting. While it is legal to hunt werewolves in these kingdoms, it requires a license. Licenses are dealt out in limited numbers, requiring basic combat training and various safety courses.
Endensaw was the first kingdom to require a license to hunt, enforcing the idea in 1407. Algar followed in 1409, Delgaran in 1417 and Fuwei in 1492.
The basic idea was to allow hunting but only to those professional enough for the sport, putting safety first. It also ensures the more stable, innocent werewolves are left unharmed and given a chance at human life. Hunting is only allowed to werewolves in their wolf form and they must be outside city or town perimeters. Licenses are to be renewed once a year and failure to do so will result in having to refill an application, test to qualify and enter into a drawing to receive a new license.
Buldar / Arc / Ordana
There are three kingdoms that currently make it legal to hunt werewolves as sports with no license requirements. Buldar and the Arc Territories were the first to make it legal to hunt werewolves, declaring them inhuman in 1390. Ordana joined this line of thinking in 1393.
The only hunting rule consistent with all three of these kingdoms is that hunting must be done outside city or town perimeters. Ordana is the only one of the three kingdoms that also requires the hunted be in their wolf form when killed. Buldar and Arc Territories have been known to be more lenient with the hunting circumstances, though it poses many issues. Allowing for werewolf hunts, regardless of the human or wolf form, means that a person can essentially hunt a human and claim they were a werewolf. Generally saliva samples can be used as proof of the kill being a werewolf, but many situations bring up debates.
Agathora / Highend / Horus
There are three kingdoms that currently make it mandatory to Kill On Sight any and all werewolves identified. Agathora enforced their Kill On Sight law in 1393, immediately following the devastation of The Vytal Health Center. Years later Highend passed their Kill On Sight law in 1407, as soon as the lycan disease began showing itself in the region. Horus originally began with encouraging werewolf hunting legally but by 1414 the disease was so rampant in the kingdom, spiking the statistics of death by werewolf higher than any other kingdom, that Horus joined Agathora's push for stronger action with a mandatory Kill On Sight law.
Odonata followed a similar suit, building a quarantine site in the city of Ahto known as Tilbury in 1399. Tilbury, viewed similarly as an internment camp, had no intention of research or experimentation. In fact, they simply wanted to provide a place for the werewolves to live that would isolate them from harming anyone else. Tilbury became its own functioning town, though extremely small, where werewolves were encouraged to live. It was guarded and surrounded in barbed wire fencing but it was a place where werewolves didn't have to fear harming others and where their lives weren't threatened either. Of course, if a werewolf was caught outside of Tilbury, Odonata forced relocation into the camp. If a werewolf was caught after a murder, they received death penalty. In 1545 Tilbury was downsized due to the low population.
Even though the appearance of the lycan disease in Horus was first recorded in 1392, it only really became a serious threat in the year 1414.
Delgaran hopped on the ban wagon
Algar: Tilbury
Uploria: Gravestone
Kill: Agathora, Horus, Highend
Culture
Education
Werewolves are ban from schools in most kingdoms, though werewolves who can contain their transformation may still attend without revealing themselves as wolf. There are a few mixed schools that will allow werewolves to attend, only the individual student must pass an exam that tests their emotional response to various scenarios, to ensure they are not a danger. These exams are done with lots of safety measurements and extra precautions. Some mixed schools have special werewolf programs that teach the werewolves separate from the other students.
Werewolves are ban from schools in most kingdoms, though werewolves who can contain their transformation may still attend without revealing themselves as wolf. There are a few mixed schools that will allow werewolves to attend, only the individual student must pass an exam that tests their emotional response to various scenarios, to ensure they are not a danger. These exams are done with lots of safety measurements and extra precautions. Some mixed schools have special werewolf programs that teach the werewolves separate from the other students.